There are 630 long addition questions in this book which start easy and get progressively more difficult.

The workbook is A4, 56 pages containing questions and answers.

Research has shown that practice and repetition are key to securing numeracy (see website for details regarding repetition as a key step in learning and recall).

In this book the maths starts with two digit numbers and ends with numbers in the thousands. Suitable for ages 8 to 12 – from Primary School to the first year of Secondary School if further help is required with long addition:

Page 1 Example: 65 + 7

Page 15 Example: 164 + 187

Page 27 Example: 942 + 726

Page 42 Example: 8,916 + 6,945

I highly recommend a child doing two pages of this book every day especially during Easter, Summer and Christmas breaks to help secure numeracy while on long breaks from school.

Very pleased to announce we’re starting online maths tutorials with clients in Hong Kong.

Sessions are run out of London starting at 6AM London time which is currently 1PM in Hong Kong.

We accept payment in HKD via a PayPal link.

Please get in contact if you are interested in booking a free introductory session, which will help check the technology works for you.

As a reminder, you need a touch-screen device like an iPad or laptop with a touch screen, and a stylus which is easier to use than trying to do maths with your finger.

There are many simple games which you can use to help build numeracy with your children. Here are a few ideas:

Racing Add Dice

It’s a race to fifty.

Each person rolls two dice then adds up the numbers. That’s their score. Write it down or keep track in your head if you can. The firsts person to fifty wins!

More Racing Add Dice

The same race as above but use three or four dice each for older children and the target is 101 or above.

A twist to Racing Add Dice is that you have to hit the exact target rather than just pass it.

Power Race Dice

Similar to above, except you multiple the numbers that come up on the dice. So if you roll a 3 and a 5, you’re at 15. The target should be bigger – e.g. 101 for a short game or 250 or above for a longer game.

Extreme Power Race Dice

As above, but with three or more dice – e.g. if you roll a 2, 3 and 4 that’s 2 x 3 x 4 = 24.

A Twist on the Race Game

Instead of adding your totals up, try taking them away.

For example if you roll a 2 and a 5 and are adding, that gives you 7, which you then take away from 101. The winner is the person who goes below zero first.

Equipment for the Dice Race Games

The beauty of these games is that all you need are a few dice and a pad of paper and a pencil.

As your children get more advance you can move to more complex games.

In my experience these games work well in the car, a cafe, on a plane or even at home when the wifi is down!